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Consider this an on going post, that I will update as I have time. I am seeing ideas and feedback, as well as wanting to provide ideas for others. Have pros/cons to add? Tips? Please comment
Currently developers have four main types of revenue stream choices for applications.
I am sitting on a new project, that I am unsure of how to do a worthwhile free version. Right now I am unsure if I should do a stripped down version with minimal features, or if i should go for ad supported (I am fully able to block/remove ad blockers), or do I say screw it and provide no free version.
What do you think?
Currently developers have four main types of revenue stream choices for applications.
- Paid Only
You sell you apps for cold hard cash, and that is it.- Pros
You make money from each sale. - Cons
Higher risk for piracy.
Less users, less feedback.
- Pros
- Fremium
Your app is free, but extras (new guns in games etc cost money).- Pros
Your users get a chance to try your app for free, and if you get them addicted you have a gold mine. - Cons
If your addons are not worth it, you don't make any money.
- Pros
- Donation
Your app is entirely free, but you ask users for donations.- Pros
Users love you, you give them all without requiring anything from you. - Cons
You basically need a cult following to make decent income.
- Pros
- Ad Supported
- Pros
Revenue management is handled by a third party, you have to do little.
If you add is in an area that could be accidentally clicked often, you have potential to make some good money. - Cons
Revenue management is handled by a third party, you have to give up a cut of profits.
You may annoy users
Vulnerable to blocking of ads, or patching out the ad service.
- Pros
I am sitting on a new project, that I am unsure of how to do a worthwhile free version. Right now I am unsure if I should do a stripped down version with minimal features, or if i should go for ad supported (I am fully able to block/remove ad blockers), or do I say screw it and provide no free version.
What do you think?